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Jedi knight jedi academy mods
Jedi knight jedi academy mods









jedi knight jedi academy mods
  1. #JEDI KNIGHT JEDI ACADEMY MODS MOD#
  2. #JEDI KNIGHT JEDI ACADEMY MODS MANUAL#
jedi knight jedi academy mods

What about all those other variables that other websites and posts have told me to set such as:Īnswer: These variables do not get used in single player at all from what I have seen. You should be able to dismember the first 4 guys every single time.ĥ. "g_saberMoreRealistic" is "3" default:"3"Ī) Load up t1_sour(the first tatooine mission). The best time to do this is after you load a game.īring up the dev console in game Hold "Shift" key and press "~" key. These steps can be done either before you load a game at the title screen or after you load a game. Is there a way I can verify that everything is working correctly? Initially I thought this had to do with the. On any other level, just touching a StormTrooper2 will dismember them beyond recognition. If you open the console and type npc spawn StormTrooper2, you will see what I mean. On t1_fatal, t3_hevil, kor1, and vaspir1 a StormTrooper2 spawn cannot be dismembered no matter what. Some levels seem to prevent certain npc spawns from being dismembered.

#JEDI KNIGHT JEDI ACADEMY MODS MOD#

I downloaded the blood and gore mod and dismemberment is still not working? I have done everything you said and dismemberment is still not working. I installed the retail version, after uninstalling the steam version last night, and had the problem with v1.0.0.0 and v1.0.1.0 versions.ģ. I legally still own a retail copy of this game. Then your experience is very different than mine. I was able to do dismemberments without issue on the retail version 1.0? What happened to the Steam version of this game. Think of it as an insurance policy to re-enable dismemberments in future plays, even if you start a new game or load one of the first 2 autosaves.Ģ. It will set the three variables above every time you start the game and these variables will get saved to jaconfig.cfg by the game. (2) autoexec.cfg is automatically run every time you start Jedi Academy. This variable is write-protected and cannot be changed after you start playing a level. (1) The game can change the g_saberMoreRealistic variable on you. Why did you have me put those 3 variables in autoexec.cfg instead of jaconfig.cfg? I will explain why this works in the Questions and Answers section.ġ.

#JEDI KNIGHT JEDI ACADEMY MODS MANUAL#

You can fix this by saving your game, exiting Jedi Academy to Windows, starting the game up again, and loading your manual save. If you start a new game or use the yavin1 auto save vs using a manual save, then the variable g_saberMoreRealistic "3" is set to "0" and messes with dismemberment. DO NOT START A NEW GAME OR USE THE FIRST 2 YAVIN AUTO SAVES(auto_yavin1.sav or auto_yavin1b.sav)! Load up a saved game and dismemberment is now enabled.ħ. Make sure you use the exact same case, just to be safe.Ħ. The following is the location on my computer.Ĭ:\Program Files (x86)\Steam\steamapps\common\Jedi Academy\GameData\baseĢ. I have also tried to explain why so many people are having issues with getting dismemberment to work in the question and answer section.ġ. Note #2: For Jedi Outcast, manually convert png image to tga (and don't forget about alpha channel).Here are step-by-step instructions on how I enabled dismemberment in Jedi Academy and verified it was actually working. Since 0.0.2 version doesn't work anymore, this version is based on the original 0.0.1a sources. When packaging the fonts it is important that you do NOT alter the original PK3 files, and place your new fonts in a new PK3 file, this is pretty much standard procedure for "replacing" game assets. In the example above, anewhope.fontdat and anewhope.png would be created. png images will be placed in the executeable's directory. Yshift: - add vertical offset to all symbols to adjust text vertical coorinate (default value: 0)Įxample: jaFont -create SW_Foxes.ttf 28 anewhope -cyr scale:0.5 Scale: - scale down font size, use with large values to increase font resolution (default value: 1.) cyr - add this keyword to use cyrillc encoding (Windows-1251) name of the font (ttf) file including file extension should be always equal to -create\n") It was created by JAfont by Wudan, OJP et al, built with help from Bejitt and Fracman. Shader files to be put in "base" folder, and early in Special thanks goes to tayst on JKHub Discord server,įor helping me solve an issue with the radar. To be a standard photoshop vector object though. If you wanna tinker with the radar file, I have provided To uninstall, simply remove the files from the Put this file into the GameData/zykmod folder. zzz_ArkhamKnight_RADAR.pk3 goes also to your 000_ArkhamKnight_RADARShader.pk3, goes to your Like the Batmobile's radar in Arkham Knight.īest experienced with Zykmod, as Bounty HunterĬlass (upgraded), as the radar can scan for both This mod alters the radar in multiplayer to look











Jedi knight jedi academy mods